

Young Souls has an eye for a sprawling map: it loves to let you bypass doors that you can’t open, annotated on your world map with an exclamation mark and a note of which key it needs. Leveling only happens when you’re back at home, taking a nap in your bed, so there’s a gentle nudge to return to the human world. Even when you’re hitting a roadblock, you will be making headway on resources for item upgrades, getting new item drops, or generally increasing XP, which leads to new levels and new base stats for your character. New gear gets swapped out on your choice of Jenn and Tristan, and there’s a constant feeling of progression within Young Souls. Waltz through the enemies, defeating the boss at the end of a branch, and you’ll get to the goblin grotto, a treasure hall where you can smash urns for coins, as well as open a treasure chest for the holy trinity of rewards: new gear, new keys, and rune stones. The roll, along with a few other elements, is on a cooldown, so you can’t necessarily get all ‘Tarnished’ and constantly avoid your enemy.
#We were young souls plus#
Combat starts simple with a single attack button, which can be held for a charge, plus a block (time it right and you can parry, allowing for counter attack) and roll.

This is a belt-action game, as you move left-to-right, clearing enemies and getting some thumbs-up to confirm that you can press onward once they are gone. If you’ve played Castle Crashers, you will have a handle on what combat feels like. That often means dragging them out of combat when their life is low, hoping you can keep them out for long enough that they regen. In single player, there’s a tag-team at play, as you tap LB to swap in your team-mate should things get hairy. In co-op, things are simpler: you’ve both got to conserve your life as you bash away at the life of your enemies’. This is a one-player or two-player experience, as you can take control of either Jenn and Tristan. Nine times out of ten, you’re hopping to where you last left off, the branch that’s still waiting for you to clear it.
#We were young souls series#
Think of a series of branching paths, with many of the paths locked behind keys you don’t have yet, and you have Young Souls’ dungeon network. With a quick tap at a terminal, the Moon Gate can be configured to take you to any node within a dungeon. Each morning, you wake up and drop into the basement, where the Moon Gate is housed. There’s a satisfying loop on display here.
